Your scene in a headset — in AR and VR, from the same link
The link you share for phones also opens in a headset's browser. Scenes placed on real surfaces appear in the room in passthrough AR, and 3D scenes open in VR. It all runs on the WebXR standard — no app to install, no store review, and every re-publish is live right away.
Two modes in the headset
AR — on top of your room
Scenes placed on real surfaces land on your actual floor and table. The headset shows the room through its cameras, and the scene sits right in it.
VR — all around you
3D scenes open fully immersive: you are inside the scene and look around it just by turning your head.
Supported headsets
| Headset and browser | AR | VR |
|---|---|---|
| Meta Quest 3, 3S and ProQuest Browser | Yes | Yes |
| Meta Quest 2Quest BrowserBlack-and-white passthrough | Partly | Yes |
| Samsung Galaxy XRChromeAnd other Android XR headsets | Yes | Yes |
| PICO 4 and 4 UltraPICO BrowserAR on PICO 4 Ultra only | Partly | Yes |
| Apple Vision ProSafariSafari on visionOS only opens VR for now | No | Yes |
| PC headsets via SteamVRChrome or Edge on the computerValve Index, HTC Vive, Quest over Link and more | No | Yes |
Another headset? If its browser supports WebXR, just open the link — the scene will most likely run there too.
Three steps
- 1
Publish the scene
Build it in the editor and publish. You get one link and a QR code — the same ones you use for phones.
- 2
Open the link in the headset
Put the headset on and open the link in its browser — type it, or open it from a bookmark or a message.
- 3
Enter AR or VR
Tap the start button and confirm the browser prompt. A scene placed on surfaces appears in the room; a 3D scene opens around you.
What works in the headset
In the headset
- AR scenes anchored to floors and tables
- 3D scenes in fully immersive VR
- 3D models, animation and interactive events
- Scripts and physics that run in the scene
- Updates the moment you re-publish
Phone only for now
- Image markers and face effects — they need the phone camera
- Location-based scenes (VPS)
Why a link and not an app
Nothing to install
No developer mode, no sideloading, no store listing to wait for. If the headset has a browser, it can open the scene.
One link for every device
The same link works on phones and in any of these headsets, so a client can check the scene on whatever they have at hand.
Always the latest version
Every re-publish reaches everyone who opens the link — no old build is left behind on a device.
Headset support is in beta. Scenes run on the WebXR standard built into the headset's browser, so what is available depends on the model and the browser version. If a scene misbehaves in the headset, tell us — those reports go to the front of the queue.
Try your scene in a headset
Build a scene, publish it and open the link in your headset's browser.